

- #GOOGLE PLAY MY APPS AND GAMES LIBRARY HOW TO#
- #GOOGLE PLAY MY APPS AND GAMES LIBRARY APK#
- #GOOGLE PLAY MY APPS AND GAMES LIBRARY INSTALL#
- #GOOGLE PLAY MY APPS AND GAMES LIBRARY ANDROID#
- #GOOGLE PLAY MY APPS AND GAMES LIBRARY DOWNLOAD#
#GOOGLE PLAY MY APPS AND GAMES LIBRARY ANDROID#
For more information on applying minification, refer to Android Player Settings. Similar to symbol files, Unity can produce a deobfuscation file if you apply minification to your application build.
#GOOGLE PLAY MY APPS AND GAMES LIBRARY HOW TO#
For information on how to do this, refer to Generating a symbols package. It’s best practice to generate a public symbols package for your application and upload it to Google Play. If your application crashes on a device, Google can use a symbols package to make a native stacktrace human-readable on the Android Vitals dashboard. To help launch an Android application successfully, Android’s documentation includes a best practice checklist of processes to follow. This section contains Google Play-specific considerations to be aware of before you publish an application to Google Play. For information on how to sign your application, refer to Android Keystore Manager. Google Play requires applications to be signed.

Google Play requires applications to support 64-bit architecture.
#GOOGLE PLAY MY APPS AND GAMES LIBRARY INSTALL#
Otherwise, the AAB must be smaller than 150MB.įor information on how to optimize the install size of your application, refer to Optimize distribution size. If you split the application binary or use custom asset packs, the base module inside the AAB must be smaller than 150MB and the asset packs must fit the file sizes described in Android’s Download Size Limits documentation.
#GOOGLE PLAY MY APPS AND GAMES LIBRARY APK#
Otherwise, the APK must be smaller than 100MB. If you split the application binary or use a custom expansion file, the APK must be smaller than 100MB and the expansion file must be smaller than 2GB. The following table describes the size limitations Google Play has for each application type: Application type Google Play limits the install size of applications. Now when you build the application, Unity builds the application as an AAB. If you want to export the project and build it in Android Studio, enable Export Project then enable Export for App Bundle.

This section describes Google Play-specific requirements and explains how to meet them. Google Play has requirements an application must fulfil before you publish it. This page contains information about Google Play-specific delivery requirements and considerations.įor information on how to publish your application on Google Play, see Google Play.
